![]() I have made the mistake of going Stealth first in games that didn't really support it (looking at you, Outer Worlds), but I didn't really see many other choices considering the limited amount of information available to me without constantly googling everything. So Scoundrel and that polymorpher thing that lets me cast Invisibility on myself. So, with no idea what my future party-members were capable of, I decided to go the most self-centric build possible, where everything I did worked together with me, and Stealth was the best fit I could find. ![]() The game doesn't give you tooltip information from the character creator, so it doesn't tell you things like "Does the Summoner combat ability improve the power of your Necromancy summons?" or "Does the exploding cadaver leave behind a corpse (since it takes a corpse?" or "Does the exploding cadaver get healed by Poison just like the undead PC?", or "When I cast that ability that poisons adjacent enemies or allied undead, can it cast it on myself if I'm undead?", so I was left with a lot of concepts that would be cool, if I could guarantee that they worked in-game, or if I could ensure that a future party member could do the thing I would want them to, but I wouldn't have much confidence about them.Įasy example? The polymorpher has a melee attack that turns people into a chicken, but there's no reference as to what turning them into a chicken actually does! ![]() So I just started this game and, so far, it seems frustratingly hard to find synergies in this game.
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